We may feel overjoyed, fascinated, mesmerized and captivated engaging in video games, relieved watching a tragic movie with a happy end, scared following animated characters who might be in danger. We may want to regulate our emotions and moods in interactive media systems (such as virtual and augmented reality), on-demand entertainment media.
These examples show: Emotional involvement needs to be studied from a wide array of perspectives, each bringing distinctive insights.
Based on the Routledge International Handbook of Emotions and Media (Döveling, Konijn 2021), and up to date perspectives, this class provides highly insightful inter/transdisciplinary understanding of emotional involvement in Animation and Game.
After elucidating on the different theoretical perspectives and concepts, the students will actively reflect and analyze emotions in animation settings as well as interactive media systems (such as virtual and augmented reality), on-demand entertainment media.
Hallo,
am 3. Mai startet die "Game Industry Talks" Veranstaltungsreihe.
Wir werden versuchen so oft es geht MIttwochs interesante Menschen aus der Industrie einzuladen die euch lustige Storys, Hintergründe oder einen spannenden Vortrag erzählen.
Startzeit ist immer gegen 18 Uhr. Genauere Infos, Also was wann wer wo gibts immer vorher.
Sollte mal kein Speaker verfügbar sein oder absagen, versuchen wir einen Ersatz-event zu erstellen. Brettspielabend, Detective mysterys oder schlicht eine BBQ Party.
In this course you will find general information on events, calls etc which is relevant for all Animation and Game students and staff.
Students will provide Sound and Music for the Projects of the 2nd and 6th semester of "Animation&Game". Those will be either Animation Shorts or Games.
Die Studierenden werden in diesem Elective den Sound und die Musik für die Projekte des 2. und 6. Semesters des Studiengangs "Animation&Game" gestalten.
In diesem Elective geht es um die Vertonung der Semesterprojekte der Animation & Game-Studenten des 3. und 5. Semesters. Es kann sich hierbei um Games, Animationsfilme oder VR- bzw. AR-Projekte handeln.
Students will provide Sound and Music for the Projects of the 3rd and 5th semester of "Animation&Game". Those will be either Animation Shorts, Games or VR/AR-Projects.