Course Objectives:
- Gain more insights into the render pipeline and the distinctions between GPUs and CPUs.
- Explore shader programming fundamentals, dissecting the anatomy of shaders.
- Examine shader code integration within the render pipeline using DirectX11/HLSL as a guide.
- writing a simple DirectX Engine
- Master custom shader creation in Unity with HLSL/CG, covering effects like basic shading, toon shading, water simulations, lighting, and post-processing.
- Equip tech artists and programmers with the ability to craft sophisticated visual effects.
Course Highlights:
- Comprehensive introduction to shader development, catering to both tech artists and programmers.
- Hands-on experience in writing HLSL/cG shaders for Unity.
- Writing a simple DirectX Engine
- In-depth exploration of custom shaders for diverse effects, enriching your understanding of the graphic pipeline and graphical nuances.
- Practical examples and exercises using Unity Shader Framework.
- Emphasis on practical implementation to enhance proficiency and confidence.
Methodology&Studies 2