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Support Informationen für Mitarbeiter Informationen für Studierende Fachtagungen E-Learning Open Book Prüfungen E-Lectures at h_da: - Was sind E-Lectures? - Open Access to h_da E-Lectures Für Lehrende/Mitarbeiter*innen: - § 60 UrhWissG - Digitale Lehre an der h_da - Didaktische Perspektiven - Autorenwerkzeug LernBar
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  1. Courses
  2. Media
  3. Bachelor Animation and Game
  4. Electives

Electives

(GD Elective) Adapting the Weird
(Houdini 2425) (Houdini 2425) Elective Unleash Your Creativity: Mastery of Houdini, WiSe 2024/25
(MoCap Optitrack WiSe24) Elective Exploring Motion Capturing with OptiTrack WiSe2024
(Elective Game Narrative) Elective Game Narrative Winter 24/25
(Creating realistic 3D Characters for Film & Games) Creating realistic 3D Characters for Film & Games WS 24/25
(The fine art of Trailer Production: Video Games and Animation) Elective AG The fine art of Trailer Production: Video Games and Animation WT 24/25
(ShaderProg2425) Introduction to Shader Programming 2024/25
(ShaderProg 2425) Introduction to Shader Programming 2024/25
(LEGO-WiSe24-25) Elective - Waterfall, Scrum, Kanban and Beyond with LEGO || WiSe24-25
(AG Elective Digital Sculpting WS23-24) Photorealistic Digital Sculpting of Human Anatomy WS23-24
(PS2 Elective) DVD, Emotion Engine & More: Games, Tech and Design-Trends of the PlayStation 2
(Shader Nasdalack) Shader and Graphics programming Nasdalack
(GDF) Game Design Fundamentals WiSe 2022/23
(AG_EL_3DCHAR_WS22-23) AG Elective Digital Character Art Winter Semester 2022-23
(EsportSS22) E-Sports - Hands on Games & Culture - SS2022
(MoCapWT21/22) Rokoko-Mocap-Elective WT21/22
(WSKB-WS21/22) Elective - Waterfall, Scrum, Kanban and Beyond WS21/22
(The Art of Storyboarding) The Art of Storyboarding [Elective]
(Interactive Narrative: Storywriting for Games) Interactive Narrative: Storywriting for Games
(Character Animation WS20/21) Character Animation WS20/21
(Drawing for Animation | WS 2024/25) Drawing for Animation | WS 2024/25
(Game Design Fundamentals) Game Design Fundamentals
(C++_WS18) Overthrowing Game Engine Tyranny: Games from Scratch with C++ || WS18/19
(Sound and MD for A&G) Sound and Music Design for animations and games
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